Wii U Loadiine Games

RPX/RPL and File Replacement Tool.

Virtual console injector. Mod of Loadiine 4.0, loads VC ROM files at launch instead of injecting them into memory like other tools. N1ghty: Unreleased/Proof of concept Loadiine: The first backup loader for WiiU games. Launches extracted games located on SD card. Covers Loadiine v1.0a to v4.0 Golden45, Dimok: Thread: Git: Loadiine GX2: Newer. This guide will show you how to download Wii U and Wii game backups using Wii U USB Helper. USB Helper Launcher is a set of patches to revive the discontinued USB Helper. USB Helper can also convert Gamecube.ISO game files to virtual console injects that can be launched from the Wii U System Menu and played on the Gamepad. Chromium says loadiinegx2d46e455.zip is a dangerous file. Edit: Anyone know of a good tutorial to get these to play on my Wii U? Edit: Well I'm going to give a shot at modding my Wii U with the help of google and youtube.:D Wish me luck. Oct 13, 2015 The reason for a decrypted Wii U game being called a Loadiine version is that it's the most common way of playing Wii U games that have already been decrypted. How to tell a 'true' Loadiine build is that the folder has the game name plus it's unique game identifier, like Super Mario Maker AMAE01, as the folder name.

- 1......Requirements

- 2......How to Use

- 3......Preparing the SD Card

/******************************************************************************/
/* Requirements */
/******************************************************************************/

  • Wii U FW 5.3.2
  • SD(HC) Card
  • Super Smash Bros for Wii U (Disc or EShop version) - optional but may be needed for some games


/******************************************************************************/
/* How to Use */
/******************************************************************************/

- 1. Setup your SD Card (see below)

- 2. In the Internet Browser, launch the included kernel exploit (www/kexploit)
(You need a modified kernel exploit that sets 0xA0000000 virtual memory range to 0x10000000 physical memory address)

- 3. Relaunch the Internet Browser

- 4. Insert your SD Card into the Wii U, if it's not already done.

- 5. Launch loadiine (www/loadiine)
- Press A to install loadiine
or
- Press X to install loadiine with server enabled (use it for debug purpose, the server must be running before pressing X).

- 6. The loadiine menu should open. Now, Select your App/Game using the D-Pad.
- Press A to use Smash Bros mode and launch directly the disk
- Note : auto-launch does not work for everyone, launch manually Smash Bros instead
- Note : if you are using Smash Bros EShop version, press Y instead, it returns to Home Menu, then launch Smash Bros.
or
- Press X to use Mii Maker mode (Smash Bros disk is not needed)
- The game should start

- 7. Enjoy

- Note: When exiting the Game/Application, you must relaunch the Mii Maker and select the game again.
If you don't, launching Super Smash Bros will result in a crash.


/******************************************************************************/
/* Preparing the SD Card / How to add a Game or Application */
/******************************************************************************/

Note: You may add multiple Games/Applications, but ALL STEPS are REQUIRED

-------------------------------------------------------------------------------

Setting Up RPX/RPL and Data Files

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1. Create a folder named 'wiiu' in the root of the SD Card.
- ex : SDCARD/wiiu

2. In 'wiiu', create another folder named 'games'
- ex : SDCARD/wiiu/games

3. In 'games', create a new folder with the name of your app
- ex : SDCARD/wiiu/games/MyApplication/

4. Copy the 'code' folder of your app/game inside your application folder (with rpx, rpl and xml files)
- ex : SDCARD/wiiu/games/MyApplicatin/code/my_application.rpx
- ex : SDCARD/wiiu/games/MyApplicatin/code/my_application_library.rpl
- ex : SDCARD/wiiu/games/MyApplicatin/code/app.xml
- ex : SDCARD/wiiu/games/MyApplicatin/code/cos.xml
- note : if you don't have the xml files, loadiine will try to use default values instead

5. Copy the 'content' folder of your app/game inside your application folder
- ex : SDCARD/wiiu/games/MyApplication/content/...
- ex : H:/MyApplication/vol/content/data.bin -> SDCARD/wiiu/games/MyApplication/content/data.bin
- ex : H:/MyApplication/vol/content/datab/datab.bin -> SDCARD/wiiu/games/MyApplication/content/datab/datab.bin

Note : Do not rename RPX and RPL files

-------------------------------------------------------------------------------

Summary

Your file structure should look like this if the above information was used :

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- SDCARD/wiiu/games/MyApplication/code/my_application.rpx
- SDCARD/wiiu/games/MyApplication/code/*.rpl [only if application contains .rpl files]
- SDCARD/wiiu/games/MyApplication/code/app.xml
- SDCARD/wiiu/games/MyApplication/code/cos.xml
- SDCARD/wiiu/games/MyApplication/content/[content files/folders]


/******************************************************************************/
/* Limitations : */
/******************************************************************************/

Wii

- The total size of each RPX and RPL files must be less than 65.7 MB (tested up to 47.3 MB)
- Don't go in the wiiu settings it breaks everything

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Wii U Loadiine Games


/******************************************************************************/
/* Notes : */
/******************************************************************************/

- If you have problems with saves, try delete your Smash Bros saves.


/******************************************************************************/
/* Special thanks : */
/******************************************************************************/

- To everyone involved in libwiiu and webkit/kernel exploit !
- To the testers !


Feel free to modify and improve this software.

Golden45.
Dimok.